Game crash was detected few times during Thrown lightning and Tornado attacks, its random and hard to happen, but possible. You also can reduce the amount of FX for "blur" effect in the mod menu. run and stop again to remove the FX, this commonly solves the temporary issue. Screen bug in result of too many particle effects on player char. Slowmotion or slow speed in some moments, when falling for example. The best practice to render a video with video editor is set all camera/movement points in editor, save project, reopen the game and then render/preview, this way the FX may appear It's good record the beginning of the FX (the point where you start running), in some cases when recording happens when you already is running the FX may not appear If you move the playback track bar in video editor the FX will not appear until you restart the game If FX appear in game during recording it may appear in video editor, otherwise it don't will work. Things to consider about Video editor + Flash mod Possibility to customize the FX/rays colors in the mod menu, the setting is saved in the actual Suit. Hijack vehicles, for helicopters you can try to jump close then hold F Delayed light/blur FX that "follow" player char. Supersonic punch attack (bigger speed = bigger damage) Wall run, this feature don't work in some windows because the game don't respond to the raycasts :(, so, will work in big part of walls, but in some buildings may not work well Super jump, bigger speeds = bigger jumps Slow motion when running can be deactivated in the mod menu Hyper auto increasing super speed + slow motion (move keys + shift pressed + aim) Bigger super speed + slow motion (move keys + shift pressed) Super speed + slow motion (move keys pressed) Left trigger + right trigger - Hyper speed You can change the hotkey in the self-generated. Hold aim to make a forced slow motion mode, you can use this to take pictures or make some cool clips like when throwing a lighting :) F - Hijack vehicles, a text will appear in right bottom corner indicating when the vehicle is close and in the desired area, for helicopters and airplanes flying the distance is bigger. R - Disarm targeted ped, a text will appear in right bottom corner indicating when the ped is close and in the desired area. Left mouse button - Normal melee attacks when not moving or Supersonic punch when moving Hold E to show attack mode selection or press 1, 2, 3 or 4 to select one attack mode directly (numbers close to QWER keys) Ctrl - Toggle walk mode (disable/enable the super speed) *Obs2.: To spawn enemy/ally you need to install a suit, you will find links some lines above *Obs.: Auto slow motion when running is disabled when a enemy/ally is spawned, this is needed to keep the enemy/ally moving fast as expected. Changed jump to increase/decrease force based on how much you hold down the jump button This mod uses OpenIV Package Installer, see how to install here To perform air attack: Jump, set target and then press Left mouse button (Controller: Right bumper) For Tornado Hands attack you must hold E (Controller: Right bumper) to keep the attack Press Jump and then press Jump again to toggle the Tornado Hands hover feature On/Off Press Control (Controller: DPad left) to toggle Walk mode On/Off Press T (Controller: DPad Down) to grab current targeted ped, press Left mouse button (Controller: Right bumper) to thrown him, run and throw for more caos Press X (Controller: Left stick) to carry current targeted ped Press E (Controller: Right bumper) to attack with special attacks Hold Q (Controller: Left bumper) to show powers wheel and select powers *Obs.: Auto slow motion when running is set to false by default, check mod options menu to enable. Added option to enable/disable fall scream Added option to enable/disable extra landing anims ini file to set the Speed for the three speed levels Added feature to phase current vehicle (works against peds, objects and vehicles, not walls/trees, yet)
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